I recognise how some things that work in a game might just end up working as if by chance, so I very rarely get disappointed by game sequels, cause my expectations are never that high to begin with. But this is now, and it's all because of KotOR 2.
The saga was done, but instead of somehow following up on it, they chose to go with a completely new storyline. Which would be perfectly ok, if the storyline was good. The characters felt purposefully shady, the dialogue forced, the story ridiculously convoluted just for the sake of it, all of these making the game feel rushed out, trying to cash in what worked in the previous game without backing it up in any real way shape or form. The game mechanics largely remained unaffected, on the other hand, making this a mostly soulless, empty husk of the original. I don't care if there's been all kinds of fan projects to unlock the unfinished content of the game, included in the discs but unavailable because it wasn't ready. It wasn't included in the original release, and it only makes the game feel even more rushed, even in retrospect.
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